(and it proves my Poetry and Technotronic labels are not conflicting...)
The developer that brought you the award-winning PLAYSTATION Network title flOw is back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character." The player will journey through a beautifully vivid and changing landscape in this fresh and genuine game only on PS3.
The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change. And hopefully by the end of the journey, you change a little as well.
The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Using simple SIXAXIS wireless controls and by pressing any button, the player controls the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player's progress.
Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape on PS3.
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